Problems
A few problems we needed to solve:
- 4 teams & 2 actors per game
- No internet access
- Uninterupted gameplay needed
- No edge cases could exist
1) Different apps
We decided that different apps on different tablets should be used for actors, and players. This meant the roles didn’t need to be mixed in a single app.
2) Local server only
We built a local network for each component to connect to, meaning it didn’t need external ‘internet’ just access to the local WiFi.
3) Multiple recovery modes
Each person is paying £60 to play inside the venue, so there could be no breaks in gameplay. We build complex recovery and ‘tablet swap-out’ methods to always let the game continue.
4) Break it, and break it again
Users are buying properties via an auctioning, competing on leaderboard and more. So there could be no case a game could be broken, or stuck-in-state. We identified every possible point of breaking, and protected against them all.
What does the client think?
« Tappable's exceptional expertise and timely execution helped us launch our innovative London venue. Highly recommended! »